The General and Company Source |
You guide the duo alongside the General's Warrior bodyguard through village after village as we looked for the items to no avail. A few things were acquired and as time passed, small progress was made. Upon your return however, the General spots a horrid thing--a camp of orcs in a far corner of the Lioden lands, a region referred to as Bat'ha Rome, powdered with a thin layer of snow. The General's memory evades them as they seem to forget it was they that refused to be sure that orcs would be blocked out of these lands two years ago, when the last renovations were made. The Mage looks to you in sorrow, knowingly. The General swivels on their heels and looks you straight in the eyes, smiles, and begins to proclaim how you shall rid the land of these orcs alongside the Mage, going on to attest to your youth and valor as prime reasons for your enlistment. Before you can utter a word, the General is gone to "handle some other matters," leaving you, two brave comrades who had seen the battle of Ap'rtmant, and the Mage before the dangers ahead. Slowly you mobilize and begin to fight against the small camps hidden across the blanket of grass, but it's then you realize these are more than orcs, they are Uruk-hai! Moreover, they are territorial and refuse to leave their camps which are practically ingrained. You glance a your wounded arm then slowly draw your sword with a lump in your throat and glance at the Mage who slowly prepares a spell of Brûssh and begins to attack. The comrades fall early, only wounding few of the mass of bodies in their way. Slash as you may and cast as the Mage might, hardly a dent appears in the armor of the great Uruk-Hai before you, Grèn Panktin Tà'ul. With a halfhearted smack you are thrown across the battlefield and to the floor, landing upon your vulnerability and screeching in pain.
Grèn Panktin Tà'ul Source |
"Word from the General!" Shouts the Mage. "Use a potion of Nul Palish!" The Uruk hears nothing over his own laughter and you know there is only a quick moment. You thrust your wounded arm into your pouch and pull out a vial of clear liquid like air itself and thrusts the contents into the face of the Uruk. For a moment he squeals and you are able to drag yourself from under his weight and lift yourself. You turn to triumphantly watch him boil away and sizzle into the silence of night but....but no........No?! He wipes his eyes and flicks the liquid to the ground and looks at you with renewed rage and rushes at you once more. "STRONGER!" you shout in response to the Mage who pales and rummages through her books. The Uruk slashes at you and your sword clashes against his, sparking like lightning.
You are able to keep him at bay so the Mage may make progress. Uruks flood around then begin to run back to their huts or leave the lands. Suddenly, a horn is heard and the General rides in majestically over the hill. They blink and suddenly question why you have not progressed further in your cleansing. You hastily knock over your attacker and look to the general who seems to be riding oddly. They leap down and come over with a small sword and jab at a few uruks dramatically to little effect. The General pauses and looks down to see a bracer starting to fall off and so they lean over carefully to adjust them when Grèn Panktin Tà'ul dips past you and slashes the General square across the back. With a scream the General falls to their knees. You spring into action, slashing the beast away and shouting to the Warrior and Mage that you must take the General to the infirmary. With effort, you load your burden onto their horse and quickly ride to the infirmary base acres away. You unload the General and handle the discussion. They are not well but will live.
A day later news comes from the General in their infirmary bed that the war is to wage on. And so it does. And so it does. And so it does. A year lapses and your arms have grown weary. The Mage has grown tied. The Warrior has turned slow. Even the masterful Alchemist who has come to your aid (the other lead of the House of Lioden) grows impatient with the progress. But soon, a breakthrough! You charge in with sword blazing and slash down Grèn Panktin Tà'ul in one fell slash, his head rolling into the diminishing ranks of Uruks. They pause and look to you as you slowly wipe the searing blood from your blade and look to them with a look of daring.
They flee.
Finally, after 3 years, you look to the Mage and help her with the spell of Sealing so that no more like Panktin can seep in. You begin to be merry and joyous, breaking out ales and foods to feast and celebrate, until you realize something. Something terrible.
You still have to rebuild Landri.
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